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The Bells

Your Computer, March 1985

You basically ran along dodging arrows and the like, jumping over holes and soldiers until you managed to reach and rescue Esmeralda.. 


I had two main hurdles to get over in writing the game, the first was how to store all those screens in the limited memory available, the second was how to do a 'swinging rope'

This was probably the start of a trend with me where I started writing versions of games that were out for the CBM 64 or the Spectrum but weren't available for the Acorn Electron.